Hello! I recently created a 3d model using photogrammetry. It consists of about 180 million polygons.I tried to bake a normal map and vetex color map with it using XNormal, but it render but the program renders only the blue square. Please help!(Sorry for my English, it's not my native language)
Hi. I've looked over the site for information on face weighted normals. I've come across some old depreciated tools and some newer ones that don't offer whats in other packages. https://polycount.com/discussion/183993/maya-free-face-weighted-vertex-normals-tool This tool seems to be the most recent but applies bevels to…
I have a Titan X, the latest windows update (1809), the latest drivers (430.39), and added -dx12 to the end of the 4.22 shortcut path after the quotation marks in the windows properties menu. I also set the SkinCache and raytracing variables to 1 in the Console Variables "ini" file. Still no dice. I also tried the Justice…
Hey so I was looking at Marmoset 3.06 with the idea of building an environment in it, but am having lots of trouble with importing at the right scale. In short, everything I import comes in too large, at least according to the built in scale reference. I first noticed this when I imported my entire scene. I had to scale…
When dealing with hair i would do it like that: generate hair with xgen than render highpoly to lowpoly. But than again i realize that the character has eyebrows eyelashes too and probably also a visible scalp. Is it possible to have maps where all hair-things (hair, brows, lashes, scalp) are combined and not separated? I…
Heys guys, Below is my piece that I just submitted for my Final Year Project at university. It features;-* Fully rigged model * Removable 18k tri body kit * 78k High Poly interior for interior camera view * Optional Engine and Boot at 15k The vehicle has been textured in Substance Painter and also setup in Unreal Engine…
I exported a mesh avatar from Blender at 180cm (1.80m in Blender's 'Metric' Unit System) and imported it into Marvelous. Measured the avatar in Marvelous at the same scale (1766mm whereabouts). However, when I export my cloth sim from Marvelous to Maya (which is using the 'Centimeters' Unit System), the cloth mesh and its…
I'm working on Beyond Skyrim - Expedition to Atmora Project and was tasked with creating some icebergs and ice cliffs. I'm enthusiastic about doing this stuff, because It's a very good practice creating environment assets for game development. Skyrim is a pretty old game and doesnt support the PBR workflow and other stuff…
Greetings, I am building out a collection of 3d printable 'history of the pistol' models. I have 34 so far (see list at the bottom) . I am looking for a few more. S&W Model 1 or Model 2Roth-SteyrBrowning 1910Grandpa NambuShonberger-LaumanSalvatore Dormas Also, if I am missing an important example, LMK. I can only offer…
Hello, Polycount! I decided to make a thread to track the progress on some side projects, which are aside from my main project. You can see it here: https://polycount.com/discussion/184236/wip-mini-environment-mad-bombers-basement#latest Feel free to drop any comment or C&C on this thread, these are always welcome! To kick…