Intro Hello! I've been working on my party game called Heads or Fails. The premise of the game is that in each mode/mini-game, your goal is to keep your head on while taking other players heads off. I've come here in hopes to find a 3D modeller/animator to help me with the game, since up to this point I've been using free…
Hello! I've been working on a female character for a couple of days now and I've started making her head. This is how far I have done for now, yet it somehow seems a bit off. I've been focusing mainly on the head itself, the neck has been separately done on a different mesh. Any help for pointing out any…
Hi everyone i was practising head sculpting and i started with a base mesh with nice edge loops and completed it .Now i want to create a body for that which i am thinking to do with dynamesh sphere . How do i connect head with body to make them one mesh without any weird line between them ? should i merge both and re…
Greetings all I would like to ask you all opinion or feedbacks on this piece. This head is supposed to be part of my bigger personal project but I have decided to put some more time on the head model as a medium for learning Arnold renderer and Xgen. I want to improve my tact on overall realism aspect as a character artist…
Hello there :D !!! I need you guys feedback wiht my head sculpt. Im having a hard time getting the mouth to look like a mouth, the ears and eyes need alot more work, but overall im not getting to the feel that its a female head and a would like you guys help to point me toward the right direction. This is the image that I…
Hi people, I just wanted to share with you my progression on sculpting character heads in zbrush. Only about a month and a half ago i had no idea how to function around zbrush but after constant of hours on zbrush and a lot of reading materials has helped boost my confidence using zbrush and has help me to create quick…
Hehe yeh first head first time modeling organics , if I can call a stone head organic lol , I didn't tought of interpreting the head as inanimated object , btw also I was trying not to use crease on the edges , did you use any kind of crease?And how did you do to guess out the depth between eye and nose?
after playign a lot of resident evil 4, i wanted to make a head model fit for a cinematic, that coupled with my love for the warcraft universe resulted in an orc head. texture WIPS here http://www.horribledeath.com/orc_wip.htm i dont plan on taking this any further, just something fun to do and get some work back up here…
Hi everyone, After receiving a portfolio review by @Elithenia, I was recommended to practice heads daily so I am going to be doing a daily head for the next 30 days. The rules for this challenge are: Use a basemesh No more than one subdivision. No longer than one hour. If anyone wants to join, feel free to do so. Refs in…
Thanks! :) Absolutely, I can definitely share some wireframes. Just a heads-up: I haven't applied any bevels yet, only some basic surface smoothing. I'm planning to do a proper retopology pass later, definitely not the most exciting part of the process haha!