I haven't posted in a bit, but since I just started using Mudbox yesterday, I thought I would post my current progress on a model. I am having trouble adding more polys to sections that I want, as when I do it freezes the non selected region completely. If anyone can give me an answer I would appreciate it. Also any…
Hi guys I tried rescuing an old Illidan drawing. Need some feedback as I am not used to do illustration thingies at all. Is there anything you would add/tweak/change?
Hey everyone, This is a personal project on exploring the realm of character designing for games. Just try out the new tips and tricks on creating next gen game character. Hope you guys like it , Cheers!
Hi all, hope we're having a great start to the year :D Something I'm doing for university and to step outside of my comfort zone and use more Zbrush :3 Here is the sculpt and poly paint so far... and here is my latest image of it rendered in realtime. Still loads to do and things to fix including the creation of a diorama…
I am resurrecting this project. For reasons beyond this forum, i have not been completing projects that I start. But this is a start of a new chapter. I am going to be finishing all my projects that I have left in limbo and as much stuff i can from now on. This is more of thread to give myself motivation, but please feel…
Hey Polycounters, I'm currently working on a game optimised enemy character. Some crit on my progress would be great. I've retopologised, unwrapped and baked normal and AO maps. However as a first time substance user, I'm struggling and I think it's due to my retopo and unwrap. How would you do it differently? Any crit…
This is just something I've been working on since last night. I think it's approaching a fine polish but I wanted to get some critiques. Some problems I have: It doesn't look as human as I want it to. Nose, eyes, chin, etc... aside, the skull shape is what is bugging me. It's too spherical and I think I need to bring in…
Hi everyone I just joined the forums so im sorry if ive posted in the wrong area. Anyway, here are the silhouettes, silhouette paint overs and my finalized concept image for my current assignment. as required by the assignment i have to concept, model, texture, rig and animate a character. I will try to post as regularly…