I haven't posted in a bit, but since I just started using Mudbox yesterday, I thought I would post my current progress on a model. I am having trouble adding more polys to sections that I want, as when I do it freezes the non selected region completely. If anyone can give me an answer I would appreciate it. Also any comments and crits welcomed.
Thanks
Spark
Replies
The idea is that when your machine reaches it limit, you can still push some area's even further using local subdivision. Then render displacement maps from the hidden higher subdivied level.
few.. make sense?
nice demon!
more, more, more,...
Nice work!
Daz, yeah I had started building out the front sternum to help with the large clavicles, which helped..but I think I'll tone those down some:) (Alot farther than the first so called high poly guy I showed you:))
Arsh, I was going for the aerodynamic look:) haha jk, I see what you mean, I'll tweak that thanks.
Slash, not sure if I will finish out a full body, but a beer gut would be cool:)
Thanks again guys!
Spark
Very cool model!
Spark
Spark
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