Hey guys, I've been working on recreating one of the Fujitas from Disney animation's Big hero 6 and would love your feedback on how to push the character more. From the book "Art of Big Hero 6" these characters would be thought of as a high school girl gang that would chew on razor blades and like snakes or koi fish.…
Filter is seeking an experienced Technical Artist/Character TD to join a Research team in Pittsburgh. Technical Artists are generally responsible for the technical aspects of art asset development. This entails working closely with Art and Engineering to develop and support the asset pipeline, animation & rigging tools,…
Hello! This is pretty much my first time posting here, I did make a couple posts before but I'd rather forget those :P . But I'm doing stuff now that I'm sure I'll need help with. I'm coming from primarily using Blender, and I'm now learning 3ds max. I knew I needed something project based to keep me focused so that's why…
3D Rigger / Animator Needed We're building a game for which we need a six characters rigged and animated. Three will be made and ready for rigging / animating between now and February. Then, after a month or two during which we will be securing additional funding there will be three more to rig and animate. Currently we've…
Hi guys, Since @KielFiggins was kind enough to give us a free Deadpool rig I thought it'd be good to start a new animation challenge thread. This is mainly for myself since I really wanted to play with the rig but if anyone wants to join in, that would be awesome. No time limit on this one, just for fun. Challenge: Do…
This maybe also depends on the real material and properties off the workpiece in real life. Maybe this outer ring is better textureable with both corner edges connected to it like so: or even more "straight" like so.. ..or there is something more important to the inner areas.. and so the inner chamfered/bevel edge should…
hey folks, I am currently teaching myself in character rigging while working on an educational project. So far I’ve been following the official character rigging tutorial from the maya learning channel on youtube. See the list of videos included in the tutorial here. Now it comes to the part where I want to create joints…
Hello all, I'm rather new at maya, and after about an hour and a half of looking at topology reference for the human face, I'm still not sure how to get rid of tri's and n-gons. I read a couple of older threads, but none had any pictures of examples. I do learn much quicker if I have something visual to reference and look…
Hello friends :) I will make a character with extra hands that he can control with magnetic fields, and they can grow in size for attacks ( not that all his movements need to be some tech related hahah just thinking of the look of the rig). For the sake of presentation, I just posed 2 rigs in the same scene but I will need…
As I said in a post on another forum.....Maya LT is aimed at a specific type of development and developer. We've tried to keep the features clean and simple. Character rigging is a complex task and discipline, even for the most experienced TD's and complex projects. HumanIK (HIK for short)can simplify that process for…