3D Rigger / Animator Needed
We're building a game for which we need a six characters rigged and animated. Three will be made and ready for rigging / animating between now and February. Then, after a month or two during which we will be securing additional funding there will be three more to rig and animate. Currently we've got just one of our models ready for rigging and animating.
Scope
As mentioned above, the game will have 6 different characters. Each character will have several animations. An incomplete list being: movement (run, walk), spell casting, dying, reviving, swinging a weapon, being attacked, standing. That may cover about half the total number of animations for each character. Some animations will be complex, some probably simple. We're offering $1,600 total for the work plus 2% of the game's revenue over 3 years.
The Look
Animations need to look realistic, I'm looking for someone with examples in their portfolio that show attention to all details when doing animations. Here are some examples of animations with good levels of realism:
http://maccollo.deviantart.com/art/Carnotaurus-run-cycle-315745901
Notice how all sections of the dinosaur move at all times. Even looking from a top down view you see the spine moving along the entire length.
http://pommegenozide.deviantart.com/art/ANIM-I-Broke-Your-Monitor-183721881
Here's an image of what our first 3D model looks like:
Here's what the run and attack animation will look like for this character:
[ame="
https://www.youtube.com/watch?v=d9lmGNNcebM"]https://www.youtube.com/watch?v=d9lmGNNcebM[/ame]Engine
The game will be in Unity 5. It's fine if you haven't worked with Unity before as long as you are willing to work through any learning / growing pains learning a new engine.
Relaxed Environment
We're really easy going and easy to work with and only want to bring on other people that are as well. We don't apply deadlines to you, we'll work out a timeline we're both happy with before we sign anything and that will be the timeline we expect the work done in.
We want to work with people willing to rework and change things that don't look right or won't work stylistically. Please only PM us if you're easy to work with and are more interested in getting it right, than getting through it.
More about the game:
http://chirashi.watermintstudios.com/Home/WhatIsBattleschool
More about us:
http://chirashi.watermintstudios.com/Home/WhoWeAre
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