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Any general way of getting rid of tris and n-gons?

Hello all,

I'm rather new at maya, and after about an hour and a half of looking at topology reference for the human face, I'm still not sure how to get rid of tri's and n-gons. I read a couple of older threads, but none had any pictures of examples. I do learn much quicker if I have something visual to reference and look back to. Redirecting loops and deleting edges always seems to make new n-gons or tris for me. Is there any particular formula to follow to get rid of them?

This is my mesh that I have so far :

http://img96.imageshack.us/f/topoba.jpg/

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