Look out all you Southern California Polycounters I'm headed your way to join the uber talented guys at Treyarch on Call of Duty! Can't wait to hang out with that region of beautiful and very talented folk!!! BBQ and some drinks will def be in order soon! Thanks to everyone on this site that has kept me going and pushing…
Ha-ha, just kidding! No recap this Friday as its nearly the end of the day and we're all too busy breaking builds making money! So instead of a fancy post like Emil's from last week I'll drop in some links for you to check out then end it with serious business. Alright, the goods: * Crazy flippin' environment created in…
Hi Polycount! Im Glenn Donaldson, currently a 3D artist for a marketing and design company and I made this website GD3Dart.com with the little bit of web skills and help I could get from those around me. Ive recently updated my website as Im thinking about trying to get into the game industry sometime soon so I thought it…
As the title implies, I'm a student learning 3ds Max. I'm learning how to take the details from a high poly model and bake them onto a low poly model. I've never posted on Polycount before, but I visit this website often and regard it as an honest and true test of one's abilities as a game artist. With that in mind, here…
Hi when i try to post TO Polycount Showcase it gives this error "syfer, you do not have permission to access this page. This could be due to one of several reasons: Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some…
Hi there! My name is Aline Gladh. I'm a swedish freelance concept artist/illustrator, all new to Polycount. I'm looking forward to get critique and loads of inspiration from you guys and hopefully I can help someone else too! If you would like to check out my portfolio you can find it here: Website/Portfolio Also check out…
Hi I'm a student in a gaming course and I've been trying to reduce the mesh of my character for a while now however every time I try to retopologise my character the intial polycount grows larger instead of smaller. Please help and thank you for your replies! This is the original being 3,338,240 tris This is the reduced…
Hi Polycount! I've been lurking here for too long changing/renaming accounts because I forgot the passwords of the former emails, sometimes forgetting the email itself. But I realized recently that it doesn't matter, even if I post something I doubt I'll instantly be noticed :expressionless: It'll just be like as if I was…
Hello Polycount, This is my first time posting here on Polycount. I am looking to get some constructive critiques that can forward my skills. I attend Full Sail University and I am in a texture painting class. I am enjoying it, but I want to push myself further. Attached here is my first hand painted project in this class…
Hi everyone, This is my first post on polycount. I have seen so many great works on this site and I am hoping to get some critiques :) the goal of this prop is to achieve next gen quality with limited polycount (8320 tris), texture space and re useable tillable texture. low rise model made in MAYA, sculpted in Zbrush,…