Hi everyone,
This is my first post on polycount. I have seen so many great works on this site and I am hoping to get some critiques
the goal of this prop is to achieve next gen quality with limited polycount (8320 tris), texture space and re useable tillable texture. low rise model made in MAYA, sculpted in Zbrush, textured in Substance painter, Ndo and photoshop. I Also create tillable texture in Substance Designer from uniform color. Concept referenced Age of Conan- Ancient Tiger Statues
Portfolio:
http://sarah-wang3d.com/
Artstation:
https://www.artstation.com/artist/sarah_xinting_wang
Replies
Your statue looks very nice, great work on it also your material definitions look very good i like them. The only thing that somewhat buggers me is the moss. It feels a little randomly painted, but thats about it
keep it up
Hi, Thanks for your comment. yea, I was thinking about this too. Moss should be in somewhere sun light can not reach. Also the moisture glossiness map should be applied at the shadow area too.