hi polycount it's been long time since i post here so ive been working to develop my skill and i work on portrait start sculpting from sphere i use xgen for hair and arnold for rendering comp in nuke so i need ur critiques about everything thanks i post more images on artstation https://www.artstation.com/artwork/xzqVK4
Hello polycount people, Well, my first message and 3d work at the forum. Game weapon for a videogame I am working on. High poly finished, now I am going to start with the low version. Done in 3ds Max except for the handgrip relief in Mudbox. Of course any review or feedback to improve it is really welcome. I hope you like…
Hi! I got inspired to create something from the wwII era after bing watching wwII in color on netflix. I thought this beast of a cannon was a cool choice to have some fun and practise my skills. The high poly is made in Fusion 360, the low res is created in Maya. Texturing is done in Substance painter. Toolbag for the…
I am currently working on a new character, a female version of RoboCop. This project is going to be focused on coming up with a character whose design reflects the myhtos in which the character is based; as well as show the ability to fully flesh out new ideas based on an existing IP. I'll do an actual writeup of her soon…
41 Rock & Stones Brushes together with all alpha masks in 2048px resolution as PSD adn TIF format. 43 Rock & Stones Brushes Vol.2 together with all alpha masks in 2048px resolution as PSD adn TIF format. Brushes was tested in Zbrush, Substance, Mudbox etc. and are availabale in three various licences, personal, indie and…
Hey all, so I'm texturing this SVT-40 of mine and I'm thinking it's almost finished. I thought I'd post on here to get some feedback and crits on this to add any final touches it might need.
We might as well start this week off with a ReCap of last weeks astounding art. Thanks to Marine for sifting through the monumental amount of awesome art you guys have posted. Thanks to SkudzAlmighty also for his use of the ContactUs button. Onto the art! Snefer's Sci-fi slum has been coming along nicely and check out the…
Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…