Hi!
I got inspired to
create something from the wwII era after bing watching wwII in color on netflix. I thought this beast of a cannon was a cool choice to have some fun and practise my skills.
The high poly is made in Fusion 360, the low res is created in Maya. Texturing is done in Substance painter. Toolbag for the baking and rendering.
In the renders i am using 2x4K for the cannon and a 2K map for the base.
Your feedback is greatly appreciated
Replies
The textures feel a bit monotone but at the same time I'm not sure what you could change to improve it.