I am texturing a uv-unwrapped model using viewport canvas with a vray material already applied, I manage to create an initial 2048x2048 map on the diffuse channel, apply some texture using the brushes etc, and when I right click out of the tools I get the options on how to save the texture I just applied, I select 'Save as…
Yeah absolutely, quite regularly I've had old files handed to me that were probably pristine when made in 3DS Max from '98 but when opened in 2014+ would have loaded geometry incorrectly with all sorts of winding and triangulation issues. Files from others always find small ways to trip you up, it's why I keep my Maya…
Hi guys, I've been having this problem for a while now. It happens on 3ds max 2009 too: I get a horrible lag when changing sub-object modes or when selecting an object for the first time. 3ds max just freezes for a second or so. It feels like 3ds max is having a hard time populating the rollouts, it flickers for a while…
I have no idea about 3ds max I am just animating based on what I saw from youtube and becouse I have no idea about 3ds max I can't solve any problems by myself (black is mine) I want it to look like white
Hi guys, just want to know if it is possible to change the pivot point of selected verts in max without affecting/changing the original pivot of the object. I used to be a maya guy and back there you can hit the Insert key to change the the pivot of anything. Does max has that kind of operation? I tried using the Affect…
Hey guys, i m having this weird problem at work.While doing some texture work...i keep coming back to max to see how everything's coming out...but it doesn't update the the latest texture by itself.I have to RESTART max to get the updated texture. I am using 3dsmax 2008 with Photoshop CS2. Previously i was using 3dsmax 8…
Hey all. I want to export a mesh from Maya 2008 into Max 2009 and start unwrapping. I prefer the 3dsMax unwrap tools :) I export the mesh as OBJ file and import into Max. However, when I export the mesh back into Maya as OBJ the vertex numbers have changed :S Can this be solved using another file format or is it…
Trying to use paint deform with a camera map world space modifier on top of my stack. Seems buggy i.e. my paint brush disappears. I tried with another WSM and had the same issue - any ideas if there is a solution? I need to see the end result of the WSM to see my projected texture.
I have a question on general ideas you guys may have on rigging cables and wires for gaming. Just an example, if I'm doing an animation of parts being pulled out of a computer, typically the cables and wires are kind of stuffed and wrapped in the case in weird positions and extend as you pull parts they are connected to…
I've been messing alot with my max setup lately, and was wondering a few things. Firstly, is their a quick way to erase all Maxs default shortcuts, wipe the slate clean as it were. Also isn't their any way to order shortcuts based on their assigned hotkey instead of their name, would be nice to just have a grouping of all…