Trying to use paint deform with a camera map world space modifier on top of my stack. Seems buggy i.e. my paint brush disappears.
I tried with another WSM and had the same issue - any ideas if there is a solution? I need to see the end result of the WSM to see my projected texture.
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The main difference between the world-space version of Camera Map and the object-space version is that, when you move the camera or the object using the object-space version, the object becomes visible, because the UVW coordinates are fixed to the object's local coordinates. When you move the camera or object using the world-space version, the object remains invisible because world coordinates are used instead.