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Maya-Max vertex number issue

polycounter lvl 18
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Bokaja polycounter lvl 18
Hey all.

I want to export a mesh from Maya 2008 into Max 2009 and start unwrapping.
I prefer the 3dsMax unwrap tools :)

I export the mesh as OBJ file and import into Max.

However, when I export the mesh back into Maya as OBJ the vertex numbers have changed :S
Can this be solved using another file format or is it inevitable?


Any input will be helpful.


Thx.

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