I just can't get over how good this fur looks. It's full, dynamic, relatively shiny, and it's all real-time. Any ideas on how they did it? At first I figured it was the old "fins and shells" but I don't see the hovering segments you get from that. Unfortunately there's no Iwata Asks for this game...
1st Dorado - Alexander Zlatovchen The
model looks incredible, great job on the clothing and accessories. Top level. You did an excellent job in Marvelous Designer; those small details really make
a difference. The level of detail is amazing. I would’ve liked to see images of the texture maps and UVs. I also wish I had seen…
Hello Polycount, I am an ambitious 14 year old, and I was wondering where all of you guys started with your 3D/2D art skills. I am a terrible artist, and I am looking for a place to start, that is where I would like you guys to tell me how you got good at what you do. So me being 14, are there any high school classes you…
Hi Guys, As title says its my 2nd attempt think im sort of getting there. I'm trying to keep the below model under 2k so can add additional polys if needed. as its just above 1.5k with the head(its hidden at the mo) could people give Critism on it and also suggestions on how i can make areas better, i think the elbows and…
Shalom! Need ur help. With SDK terrain layer painter system. 2nd layer dont want to blend properly, take a look: I know about road tool, but it happens with any texture/layer. If Im painting grass (1layer) on top of deafult grey layer, everything is fine. But when Im going to paint another layer on top of 1st layer, its…
Can I just say thanks? Sorry. I caught Polycount's forums update off of the TF2 blog (I know I'm slow) and I was like HOLY CRAP! I love what you've done to the place. And what you've all done for me. I used to use polycount as a kid (different screen name) and LOVED the community and the work. I learned a lot, and I…
Well, how is it possible that I use substance designer since years and never did a brick material? While strolling through my references of brick materials I decided to go for it. Please feel free to give any kind of critic feedback, its highly appreciated! This time I force myself to really work on each detail / component…