I found a way, when reading 'edit poly' mod docs but it's not documented for editable_poly: basically replaced #bridge for #bridgeBorder, and for baseobjects, for numbers: 22 and 23 that I got using GetCommandMode() : MacroScript EPoly_BridgeenabledIn:#("max", "viz") --polycountButtonText:"Bridge"Category:"Editable Polygon…
Hi Sync, I appreciate you taking the time to go through this. Your explanation makes sense, however I think (due to my lack of explanation probably again) that you misunderstand slightly. I do not select both faces, merely one after another. So lets take a realy small snippet of my workflow currently: * I zoom extents to…
Hey vatsel-- painting portraits from memory is a great exercise, but I don't think it's what you should be focusing on right now. Without a proper grasp of facial anatomy that exercise becomes more about sheer memorization of the image rather than learning the facial structure and synthesizing the rest of the information.…
https://www.artstation.com/artwork/zxRxGq My goal with this asset was to practice hair creation while exploring a new workflow that balanced control and efficiency. I wanted to place every card manually for precision, but also work quickly and be able to make changes without losing progress—knowing I'd face challenges as I…
Hi I'm currently having problems getting specific hairs to point in a particular direction. At the moment, these fly-away hairs are all facing to the left, but I want one to face to the right. I have a couple of guides set up from splines and one of them is facing to the right, but it's not making any difference. I've also…
I've been meaning to get a much deeper understanding of anatomy for some time now. Its something I keep overlooking. So I've decided to create a skeleton model which I will build up with muscles groups and flesh. I may even do a male and female version. But to begin with I'm going to start on the Skull and facial muscles.…
Quad Draw in maya offers a variety of features to streamline the retopology process. The Relax tool smooths the distribution of vertices, maintaining even spacing without distorting the shape. The Extend tool lets you quickly add new quads by dragging edges, speeding up the process considerably. Additionally, the…
maya user trying to convert to max and having some questions. . . is Metalbump9 able to display 2 sided mode? if so, where can i set this? -also, for example, when i am in face selection mode and i'm selecting faces on one side then rotating the object to select faces on another side - i end up unselecting the faces in the…
Dear All, I would like to create a texture for lower poly model. I have a struggle with painting faces, because when I paint it paints at the vertexes, and when it does it paint all the faces connected to that vertexes in ever directions. For example I have a telescope with extruded rings, and I would like to make the tube…