maya user trying to convert to max and having some questions. . .
is Metalbump9 able to display 2 sided mode? if so, where can i set this?
-also, for example, when i am in face selection mode and i'm selecting faces on one side then rotating the object to select faces on another side - i end up unselecting the faces in the back which is really really annoying. how can i change that?
thats all for now. . . i'm sure i'll find some more questions soon!
Replies
so ignore backfacing works when selecting components - how can I set this when selecting objects in the scene??
also I find this a little weird:
for example when you are moving something with the move gizmo in the perspective view and you want to move in the left view port. The gizmo in the left viewport is pointing to the left but when u click on it - it flips pointing to the right. Then it does this again as I try to use the gizmo in the persp. view.
Can anyone explain this to me?
thanks!
This is one area 3dsmax is kind of confusing but once you figure out its pivot system it quickly becomes invaluable like the "modifier stack" as opposed to the "history stack". Gotta love working and local pivot. Maya's starting to catch up, but I miss them both every time I go back to Maya.
u were right about the gizmo - i was on View mode.
yea, i enjoy working with maya, but max really excels at many of the things that I need to do.