Dear All,
I would like to create a texture for lower poly model. I have a struggle with painting faces, because when I paint it paints at the vertexes, and when it does it paint all the faces connected to that vertexes in ever directions. For example I have a telescope with extruded rings, and I would like to make the tube grey while the rings yellow. When I paint the rings it repaint the tube's part as well. Is there any way to paint only by faces?
Or make a mask select the appropriate faces?
Thank you very much
Replies
What you can do, however, is turn of the SMT(smooth) button and divide your mesh to 2 mill or so. This will retain the shape but allow for PP. Make sure to duplicate your subtool first.
Also, you will need UVs for when you save the texture from your PP. If you're just painting with solid blocks of colour then you can establish your polygroups to match the colours. UVmaster with polygroups on. And also, the advantage of this is that you can ctrl+shift click to isolate polygroups and just fill each group with their respective colour(fill object>RGB button enabled)