Hey to all,
Could someone check and see if in their 3DS Max they have the Bridge function which could be used for a Quad menu, with settings enabled?
Here is what I mean:

I just took a gander, and in 3DS Max, I only have Bridge under Edit Poly Group, but it doesn't have a unified function (EI: I cannot select the click bridge OR the Settings bridge, like connect, extrude and bevel have) instead, I need to have 2 separate functions as you can see.
Apparently, a google search shows me that it doesn't exist. Anyone can shed some light on this issue?
Forgot to mention that Relax is also in the same Boat, I had to choose Relax Option because the standard Relax refused to work, anyone has this problem?
Replies
$.PopupDialog #Bridge
-- Runtime error: Unrecognized code: #Bridge
$.PopupDialog #Relax
try to edit one that works, like extrude, max will open(read only) the .mcr file that contains all the macros, there you can copy one of those as a template to create your own .mcr
On AltExecute type do (...
Cheers.
but it's not documented for editable_poly:
basically replaced #bridge for #bridgeBorder,
and for baseobjects, for numbers: 22 and 23 that I got using GetCommandMode() :
MacroScript EPoly_Bridge enabledIn:#("max", "viz") --polycount ButtonText:"Bridge" Category:"Editable Polygon Object" internalCategory:"Editable Polygon Object" Tooltip:"Bridge (Poly) +" ( -- Active in Edge, Border, Face, Element levels: On IsEnabled Return Filters.Is_EPolySpecifyLevel #{3..5} On IsVisible Return Filters.Is_EPolySpecifyLevel #{3..5} On IsChecked Do ( try ( local A = Filters.GetModOrObj() local mode = A.GetCommandMode() if (Filters.Is_This_EditPolyMod A) then ( (mode == #BridgeBorder) or (mode == #BridgePolygon) ) else (mode == 22 or mode == 23) ) catch ( false ) ) On Execute Do ( Try ( If SubObjectLevel == undefined then Max Modify Mode -- default to Edge: if subobjectLevel < 2 then subobjectLevel = 2 local A = Filters.GetModOrObj() msl = A.GetMeshSelLevel () if (Filters.Is_This_EditPolyMod A) then ( if msl == #Edge then (A.toggleCommandMode #BridgeBorder) if msl == #Face then (A.toggleCommandMode #BridgePolygon) ) else ( if msl == #Edge then (A.toggleCommandMode 22) if msl == #Face then (A.toggleCommandMode 23) ) ) Catch(MessageBox "Operation Failed" Title:"Poly Editing") ) On AltExecute type do ( Try ( If SubObjectLevel == undefined then Max Modify Mode -- default to Face level: if subobjectLevel == 0 then subobjectLevel = 4 local A = Filters.GetModOrObj() local level = A.GetMeshSelLevel() if (level == #edge) then A.PopupDialog #BridgeBorder else if (level == #face) then A.PopupDialog #BridgePolygon ) Catch(MessageBox "Operation Failed" Title:"Poly Editing") ) )Amazing work my good Sir! Much appreciated!