Hi guys, been following one of Philip K's tutorials for some practice and ran into an issue. After creating a low poly mesh and subdividing them using the "3" key. (Just starting out HP modelling and never used them before so don't know the technical name for it). When I transfer the maps, its still using the low poly mesh…
Hey everyone, after desperately googling consecutively for 2 weeks I still can't seem to fix my baking errors within xNormal with various meshes I start off with modelling a LP, then do the UVs, duplicate the LP and add screws for details, combine the screws to the LP duplicate --> HP. I tried creating cages within xNormal…
Hello, im a beginner in 3D and im having a lot of troubles dealing with uv's, retopo and baking in Substance painter that i dont know how to fix it, i already saw many videos about low poly to high poly and the guys made it easy, but when i try to do the same i can't. Below im showing two cases and im asking for help and…
Hey everyone, here's my first workshop submission in a while now and i haveto say, it feels pretty damm good to get back into the fray of things. Arcing Supremacy a Razor headpiece, concepted by Doubleleaf. I worked on this item over a pretty long timeframe as I traveled throughout the holiday period and managed to…
Hi there guys I'm having some problems with trying to bake a curvature map on a model I'm working on. I've also had pretty much exactly the same issues with Xnormal, which I'll show in the pictures as well, but I'm posting here as I'm looking to familiarise myself with Allegorithmic's products Basically, when I bake the…
Currently I use Marmoset 3 for baking some complex objects with a lot of details. Sometimes I just detach some block, and bake it separately and then combine normals in Photoshop. Can you add an option to specify padding size, like Painter did? Because current padding settings are almost useless for my situation.
Hi! I am trying to bake a concavity and convexity map in Blender Cycles to then generate a curvature map in the compositor. There is no option to do that in Cycles so i am trying to get a result close to Knald. Here is the result i get in Knald that i try to reproduce in Blender by baking Suzanne from a plane. For the…
Hello, I made this boat: https://gyazo.com/23a49bc1d7e4666387b2a53337d0a65c https://gyazo.com/7f4341187e168f3d8352a43f9de8f4b1 and I want to bake a AO map but it just turns black. I'm using Blender, xNormal and Quixel for texturing so that's why I need the AO. Can someone please help me? I have no idea how to bake it :(
Hello, I create a simple scene. Box and several spheres. The box has the correct unwarp. When baking, strange artifacts occur. Please tell me what is the problem? all default settings, max offset 6.5
I'd say work on getting the base cookie looking good before adding the sesame seeds. Study your reference more closely to start with. look at all of the subtle curves and bends and rises in the shape of the cookie. Details like how the dough in-between the holes has risen up to form little hills, or how the cookie tapers…