Hi!
I am trying to bake a concavity and convexity map in Blender Cycles to then generate a curvature map in the compositor.
There is no option to do that in Cycles so i am trying to get a result close to Knald.
Here is the result i get in Knald that i try to reproduce in Blender by baking Suzanne from a plane.
For the concavity:
And the convexity:
Replies
Last time I did try it I had to fiddle a bit with the ramp, the actual range of a satisfying result was somewhere between 0.45 and 0.55.
ambient occlusion works well for a cavity map
the convexity map isn't perfect but I thought it might be useful I made it from a displacement map and some nodes
the wavelet filter is a node group I made thats similar to the wavelet decompose effect in gimp
Here is a screenshot with an example.