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Baking from high poly to low in maya.

Hi guys, been following one of Philip K's tutorials for some practice and ran into an issue. After creating a low poly mesh and subdividing them using the "3" key. (Just starting out HP modelling and never used them before so don't know the technical name for it). When I transfer the maps, its still using the low poly mesh to bake from. I've attached a couple images to show you guys.

In Max I know you can convert sub d models to poly mesh by right clicking and using the drop down menu. Do you know if Maya has an equivalent tool?

Any help would be awesome. Basically as you guys know I need the high poly mesh to show through in the bake. If you know what I'm doing wrong let us know.

Thanks a lot!

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