Hi there! nice to meet you all, first post in here, i was looking in some of the amazing artworks in here and there is a lot of amazing artist.I've been doing 3D for a while now, nothing big at the moment but I'm interested in being an artist for videogames. Now I'm doing hand painted textures for the first time and I'm a…
To expand upon this... Think about what the skull is - a framework upon which muscles and other fleshy bits work with each other to define the character of the face. (I know some medical students and other people would haggle me to no end for what I just said, but whatever) Because the skull is just the underlying…
So I'm having a problem lately rigging a bird model. The issue I'm having is the wing needs to fold up as well as extend for flight. I've searched around and haven't been able to find any examples that don't use a rather high poly model for the wings. And most low poly models or examples I've found don't allow for the…
Hello Guys, I wanted to improve my portfolio and my painting skills and decided to do a 3D model only using hand painted textures. I noticed I'm very bad at it. I'm attaching a preview of what I've done so far. I've dedicated a lot of time on this model and I want it to look good. I know I won't be able to reach Blizzard's…
Hey everyone. Out of shame, I wasn't going to post this, since 99.9% of you guys absolutely dwarf my skill when it comes to modelling, but I thought maybe someone out there could possibly learn something. Disregard my sleepy/half intoxicated rambling. Most of the modelling and work in this is very very sloppy, so sorry >_<…
I have been incredibly inspired by Chronos VR, and had some general questions for those of you more experienced than I. It seems that certain indie games execute a style that conveys detail with more stylized modelling and simpler, less noisy texturing(The Witness also does this). In the following screens, it seems that…
So I am just wondering how you guys would go about modeling high poly folds for clothing and such. I haven't attempted it but may try in the next few days and I just want to gather some knowledge before I do. I'm not really looking for any info about Zbrush or Mudbox and mainly want to stick to subd modeling. I am talking…
Hi there, I wanted to share a model I have been working on for a while now and have finished the high poly version, it's of the Millennium Falcon (from Star Wars) which is attached in the post. The layout of the model isn't exactly like the original. This is my first serious larger scale model which I'm looking to create…
Hi all, I am modelling my local police station. The model is just half way done I still need to do the back which has a huge extension. However, currently I am a little stuck on how much detail I need to put into this. I am aiming for mid range poly. Could you tell me if this is ok thus far, or do you think I can go for…
Good day, The model would be Yuugi Hoshiguma from touhou project with her white shirt, transparent blue skirt with red stripes, red bloomers and red horn like this images: * https://imgur.com/a/2r0dV9g * https://imgur.com/CXx7mSk * https://imgur.com/mSRimHw * https://imgur.com/K4187M0 * https://imgur.com/PY156bx The model…