I have been incredibly inspired by Chronos VR, and had some general questions for those of you more experienced than I. It seems that certain indie games execute a style that conveys detail with more stylized modelling and simpler, less noisy texturing(The Witness also does this).
In the following screens, it seems that the textures add almost zero surface detail, through normal maps or otherwise, and that the detail comes from the lighting and form of the models.
Does anyone have experience executing this kind of style? I am curious if it is faster than other modeling methods, since it seems one has to worry less about creating super detailed textures. It would also seem that such a style lends itself well to modular world building, as one would make many rock pieces that they piece together into a level and has to worry less about properly tiling a sculpt.
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Also, yes the style works the same with modular building. The entire game was built modularly and most of the rocks were sculpted to be used at different angles. We were very mindful of saving drawcalls and lowering our object counts because of the game being for VR and having to run very smoothly at high frame rates. That is another reason for the style.