Hi, Im having some problems with material offset in marmoset. The material always seem to land with the seem in the centre of the mesh, is this standard? This in itself isn't a problem because I can offset the material. The problem is that the offset wont "stick" when i export an mview file.. anyone else having this…
Hi. I have created a smart material for my asset but when the material is added there are numbers 1, 2, 3 and 4 on the material. I don't know how this has happened and I don't know how to take them off. If I go into layers and remove that layer then it removes the smart material also. Can anyone help me out please
At the moment I'm finishing up a a terrain material, this is the first time I've really used all of Unreals material features Is this too extensive?, what kind of strain will it put on the engine? It serves around 6 terrain variations, should I be splitting it up between multiple materials?
Awesome idea for a wheel, goes with the barnacles good. Think I'm done buggin ya for awhile. I did figure out what the Ogre/Lexi Viewer material issue was though. Not sure how to fix it but have found a workaround. When exporting a single mesh that has multiple standard materials applied, the oFusion exporter for max…
It could also be your material(s), vray with certain types of materials like standard materials or mental ray materials will render pure black. You should make sure you're using vray materials. I think there are some simple scripts that check your scene and convert materials, if they exist they are probably up on…
Seems that there is a bug when saving your own Material. I have the following structure in a project and I save by having "[Group Folder]" selected with two material folders in it. Custom Diffuse/Albedo [Group folder] - [Material 1 Folder] - [Material 2 Folder] But when I save the "[Group Folder]" as a smart material and…
Hi, I'm sorry if this is a very simple material but I can't seem to find it or know what to call it or what software I would find it in. My guess is it might be a material in 3DSmax or Keyshot.