Hi all!
I'm making an anisotropic reflections hair material since few days ago.
My actual roadmap:
Hair color
[X] Solid color
[X] Gradient color
[ ] Color by texture
Light
[X] Lit mode (actually unlit only for maximize light control)
[X] Light color affects material
[X] Light intensity affects material
Reflections control
[X] Different textures for anisotropic control (more real hair, anime style...)
Mask
[X] Anisotropic reflections masking for maximize control
[ ] Better alpha mask, using SSS for "smooth" cutout
Material instance
[X] Instancing the material
Blueprint for Light Source
[ ] Point light compatibility (actually sun light only)
[ ] Auto-select primary light source (intensity, distance...)
I would like to share my hair material with the community when I finished it.
I hope that this material will be useful for people's projects
If you like how my hair project is progressing, please tell me what do you think
Unreal Engine 4 forums thread
All 3D models by
Mizuko
English isn't my first language, so please excuse any mistakes
Replies
i'm in love with the tracer preview, really a nice way of visualising stylised hair.
One important thing I would definitely add to your shader is a translucency effect.
Oh and one side question, how is the performance of this shader doing so far?
keep it up man.
I don't sure about performance, I think about 170-200 instructions inside the editor
https://forums.unrealengine.com/showthread.php?63555-FREE-Hair-Material