Been busy with multiple projects o_o Anyhow, here's an update on the game optimized environment. I did forget to mention that I'm building the environment to build up and melt snow dynamically. ____________________________________ Changelog: Substance Designer -Updated dirt, grass, and rock textures -Created master UE4…
If you're using the old Marmoset, you need to: 1. Place the opacity map (Black is transparent, white is opaque) in the alpha channel of your diffuse texture and save it as a 32bit TGA. 2. Change the Blend Mode of the material to something other than "None", most likely "Alpha" will work best. 3. Uncheck "alpha testing" in…
Hi all, I have a question about what I'm showing in my screenshot here. I have been messing with the different layers to have the Specular Map look similar to the Diffuse/Albedo Map I have here displayed. I have been trying multiple different blending modes to have the different layers appearing correctly so that it…
I've created and re-created this character several times, the original was for a very short cartoon, he was just kind of an easy to draw character to see if I could use photoshop and a tablet to make cartoons. Turns out I suck at it, you can see the proof here my friends all cracked up, not at the ball hitting the…
Hey guys, my latest arms race / deathmatch / aim map for CS:GO is finally done and can be downloaded from the Steam Workshop. I've teamed up with Stefan "Neahc" Irmler to create a small arena map with 3D scanned meshes. He made all trees and hunted down some really nice rocks in the Harz Mountains. I've retopologized,…
I'm liking the idea of making lots of PBR materials and tiling textures. I've noticed people using Substance Designer to do a full on blend of all the layers and also managing the tiling. But I've also seen that there are blurs and seams in example work which isn't ideal. It's not really smart blending out of the box…
This is my Final Major Project as part of my university degree. My project is a survival game set in Alaska and based on harsh survival conditions. This post is to document my progress and to gather feedback and critique in order to better my skills and my process in Environment Art. What i have within the environment so…
Hi Polycount Community :] Sorry in advance for my awful english, I'm a frog :poly136: I try to have some decent results while generating lightmaps with 3ds max via Vray. First I tried without hlsl shader. The final RT engine (virtools) has some basic blend modes. I used the multiply mode, but then, lightmaps only darken…
Hey! Thanks for checking out my thread, Ive been working on improving my Unreal Engine 4 environment art skills and getting to grips with all the material editor has to offer. This threads intentions are to show my goals, gain constructive feedback and get inspired as I progress :D With the environments current progress…
Here's another one of these speed modeling projects. A guy sitting down having a coffee. Woohoo. This one took about 15 hours again, I spend 75% of it on his head, though, because I also tried to blend face texture and an ear and free-painted texture paint in Blender, matching all the values/hues together to make it look…