I have made a dynamic material instance with an opacity parameter. I have also made an actor blueprint that contains an speech bubble mesh and a trigger box. All I want it so that when you enter the mesh collision trigger that the opacity drops from 1.0 to 0.2 Here is what I have, Bonus questions; 1) Is this generally how…
Hello everyone. Just started a new piece. Nothing too fancy but something I got the sudden urge to do. The object is the Death Note that Ryuk carries around and that is attached to hit belt. This one seemed pretty ideal considering it was more than just a notebook since it contains more detail. I've been doing PBR work and…
Blender geometry nodes are super cool and easy to use. Finally a node modeller and scatter system I like , more or less. Still I have problems. To export instances into a game I have to make containers for them and then do lots of manual job replacing each kind of them just to export them with fbx properly. Same for…
*edit* Found!! Looking for a concept artist to help me further the design of a large space ship in a personal video game project of mine. I have a text description the ship design requirements and some very rough drawings that I have made that can serve as a launch point. As this is a personal project I've allocated 200…
I am looking for another artist to add to my contacts, for freelance work. Experience in low poly and hand painted textures required. Task is to model 3D monsters for a rpg game (iOS/Android). You'll be paid per pack of models. Each pack will contain 5 monsters (I only require a static mesh plus a diffuse texture per…
Hi guys! Just finished the current realtimevfx forum challenge: "river". I used Houdini to generate terrain, river (via spline), obstacles and automatically place foam-particles to slopes (waterfall) and obstacles. Here is my thread with detailed informationThis thread contains links to two tutorials I used as main…
Hello. I need to bake a wireframe texture that only contains the hard edges of the model. I can't seem to get the UV snapshot tool in maya to only bake hard edges. Even if I isolate the hard edges in the uv editor when I do UV snapshot, It shows every edge of the model. I could print screen the uv editor, but that's very…
Hey all ! This is my first asset for Unity Market. What do you think about this? https://www.assetstore.unity3d.com/en/#!/content/55839 This paсk contains the character with six variants of camouflage : - Digital - Jungle - Spec-ops - SWAT - Winter - Desert The pack also includes : 3 LODs - LOD0 10309 , LOD1 5136 , LOD2…
Hi folks, I'm having an issue while creating an animated Gif within Photoshop. I would like to create an animated .gif of a character I've animated, on a transparent background. My issue: I've rendered out a sequences of .tiff files containing Alpha channels. When I place the sequence within Photoshop, the alpha channels…
Hey guys. So I'm trying to improve in hard-surface modelling as I lack the skill. So right now, I've attempted to model a container and I've basically finished the model but now I'm onto the smoothing part which I just can't get right. Can you guys give me any tips on how to deal with this please ? I'm starting with the…