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[FINISHED UE4 HOUDINI VFX] River Challenge

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SimonT interpolator
Hi guys!

Just finished the current realtimevfx forum challenge: "river". I used Houdini to generate terrain, river (via spline), obstacles and automatically place foam-particles to slopes (waterfall) and obstacles.

This thread contains links to two tutorials I used as main inspiration and tutorials to get the river running. The water normal map is from the Unreal Starter package.

Videos:








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