I have made a dynamic material instance with an opacity parameter. I have also made an actor blueprint that contains an speech bubble mesh and a trigger box.
All I want it so that when you enter the mesh collision trigger that the opacity drops from 1.0 to 0.2
Here is what I have,
Bonus questions;
1) Is this generally how people make objects appear? Using materials? or can you just change the opacity of an actual mesh?
2) How would you fade something in? I've used the delay but that just waits and then instantly creates an action
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