Blender geometry nodes are super cool and easy to use. Finally a node modeller and scatter system I like , more or less.
Still I have problems. To export instances into a game I have to make containers for them and then do lots of manual job replacing each kind of them just to export them with fbx properly. Same for generated in geometry nodes UVs. It always come as "attribute" you have to convert to UV manually for gazillion of objects.
Does anyone know any addone or python scripts that could simplify all of this?