Hello Polycounters! Recently the City 17: Episode 1 team has been in search of an animator for our mod. City 17: Episode 1 has now been in development for nearly 2 years and is reaching its release. As the mod has developed over the years, we've found ourselves needing more custom character and weapon animations to replace…
Hi All, I am working on this "remake" of the "Lvl 1 Necromancer" from Diablo II. Any critique on any aspect of this char is more then welcomed (actually encouraged!!), but what I am really struggling with is the poly hair positioning and texturing (specifically coming up with a decent alpha map). If any of you could spare…
Hi everyone. I'd like to see my texture beyond the 0-1 space in the UV editor in Maya. I know that I can go to Image: Image Range and set it there and it will permanently be visible, but there is a way to set it so that it will only load the texture in the UV space where there are UVs. It turned itself off when I reset the…
Hey guys, ill keep this short and rather link you to my website where you can find all my work. I am looking for placement starting June-July for 1 year, and hopefully re join after my studies are finished if everything goes well. Oh and I am more then willing to relocate pretty much anywhere as required. Here is my…
Hi. I have created a smart material for my asset but when the material is added there are numbers 1, 2, 3 and 4 on the material. I don't know how this has happened and I don't know how to take them off. If I go into layers and remove that layer then it removes the smart material also. Can anyone help me out please
Having done various animations these past two months I thought I'd do something different. I used Maya, Arnold and Photoshop to create the scene. MK 1 Tank - Advance! Development Scene After having built the model early last year I was able to focus on the environment, the grass was made with painteffects and was build…
VIZStuff Sofas Vol. 1 includes a pack of high-quality Sofas for ArchViz and VR projects. All meshes are optimized and efficiently done for the best performance. Each model has instance material and there are options to change color, normal maps intensity, and roughness. Also, there is an option to activate Fuzzy Shading on…
So, I quickly wanted to share with all Max 2012 users this news http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17210608&linkID=9241178 Their Servicepack 1 works just fine, fixed a lot of issued I was having with Nitrous, and this is SO NEEDED when making high poly modeling in the millions wihout having…
Hello all! I'm having a bit of trouble with Maya's Snap feature. Is there an easy way to make the Snap to Vertexes tool snap only movement along 1 plane? As it is, if I have a cylinder cut out of one face of an object and want to match the vertices on the other side, it not only aligns them in the right shape, but also…
I recently posted some of my space themed 3D art. So someone mentioned that my previous "spaceship" looked a bit phallic which he was right! Luckily it wasn't my design, I just modelled it based off SpaceX Falcon rocket. So after that I decided to try my hand at a more complicated spacecraft. Originally I was going to…