Hello Polycounters! Recently the City 17: Episode 1 team has been in search  of an animator for our mod.
City 17: Episode 1 has now been in  development for nearly 2 years and is reaching its release. As the mod  has developed over the years, we've found ourselves needing more custom  character and weapon animations to replace Half-Life 2's stock  animations. As the mod is in the final stretch of development, we've  decided to recruit an animator to start replacing those animations with  higher quality ones.
Animators out there will find themselves  joining a hard working team that is committed to releasing a quality  project. Currently we use SVN to store all the mod files and a wiki to  store important information about the mod for users to access easily.  Benefits of joining our team include moral and loving support from your  fellow team mates. There are also opportunities to continue working with  Gear Development on future projects.
Below are a few  screenshots of levels from the mod. Any media shown below is subject to  change before release.




If you're interested in seeing more media or  information about the mod, take a look at our 
ModDB  Page or E-Mail MrTwoVideoCards at 
Gear.dev@gmail.com with  any questions.
Responsibilities
- Creating first person weapon animations to replace the stock  Half-Life 2 animations.
- Creating character animations for map  specific scenarios. (i.e: Jumping over  debris)
- Fully animating a 4 legged creature with idle  animations, attack animations, movement animations, ETC.
- Creating first person camera animations. (i.e: Create an animation that makes the players camera move as  if getting up off of the ground)
Requirements
- Able to create character animations, weapon animations and 4 legged  creature animations in the 3D Application of your choice. 3DS Max, Maya  or XSI is preferred.
- Able to stay focused and on task  while working
- Manage your tasks and update your work across a  wiki to keep other members informed of progress.
- Able to donate  a decent amount of time to the project. We can work around timezones if  needed.
Plusses
- Experience rigging models for animation.
- Experience importing  models into Source.
- Experience with Valve's Faceposer tool.
- Experience creating Cinematic Explosions/Animations for map specific  scenarios.
- Familiar with SVN software.
If you're  interested in joining the team, please e-mail MrTwoVideoCards at 
Gear.dev@gmail.com with examples of  your prior animations and a list of your experience with Mod/Game  development.
Thanks for your time!