Hi everyone. I'd like to see my texture beyond the 0-1 space in the UV editor in Maya. I know that I can go to Image: Image Range and set it there and it will permanently be visible, but there is a way to set it so that it will only load the texture in the UV space where there are UVs. It turned itself off when I reset the UI and I cannot for the life of me find the setting. It works for the default Checkers, but not for the Image.
Example of it working with checkers:
Example of it not working with Image:
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In the uv editor --> image --> image range.
As I say, yes adjusting the grid would definitely work, but it would mean that the image would always be displayed, which I find a bit distracting.