Hi Im vehicle artits in Blender Game Engine project called "Engine". Well I model cars for about 1.5 year with Blender so I have a little experience and I think its enough for this project. I have finished 1 model Audi TT and the Lamborghini Reventon is almost done - just have to do some texture work. Here are my results…
Hi all, This is my first post been looking for a nice forum to post some work on and get some valuable C&C! So here it is, the monkey was the first ever full character I created and the boxer was the second. Both were made in 3DS Max 7 last year. I havent got any more recent work to show yet but my skills have improved a…
This a project I am trying to build up for my portfolio. I am trying to make some 3d character art, from concept to 3d. His name is Pete and he has a shotgun (hence the name). He is a very rebellious guy, trying to escape from some unfriendly foes. The pic below is on of my first sketches. I'll post other images of the all…
Hey, I've been using Blender for a little while now and have been following tutorials but I never felt like I had created something that was mine doing that. So I decided it was about time I put aside the tutorials for a while and model something that was mine. This is where my chest of drawers came in, it's something I…
Started a bust of Sherlock as played by Bumblebatch Cumberpot. Still very WIP. I am currently tackling hair sculpting. I've tried it just about a million different ways and I think I'm starting to finally get in the direction I want it to go. Posting here looking for some C&C and maybe some advice on zbrush hair sculpting.…
Hey guys, I started this character for the Petrol/Blood Challenge but I was unhappy with the direction I was going in so I left it for a while. Aiming to finish it now to keep building my portfolio, so any c&c is warmly welcome! Still a few pieces and straps missing and a lot of detailing before I call the high poly…
Hi! I finally decided to prepare modular set and I have to say it was a blast. It has 43 base parts which share the same UV space which you can use to build as many variations as you want. Also 3 different sets of 4K textures for more variety and 5 already assigned meshes. All renders were done using real-time rendering…
Hey guys! am working on an assault rifle concept based on the KEL TEC RFB 308 / 7.62 x 54 cal. I have already finished modeling the high- and low poly in Fusion 360 and did some optimization on the low poly in 3ds max. I am still new to this kind of workflow so the triangle count is a bit higher than it should (about 38K).…
Final Render: (ORIGINAL POST) Hello All! Working on a fan pattern cobblestone texture. My main goal on this project was to push myself more toward a stylized look with a lot of eye rest, forcing myself to get away from relying on a realistic treatment and explore how to treat the stones as well as rendering it out in…
I´m doing almost 100% envy stuff and props but I always wanted to learn more about character modeling. I never had time to do character stuff but now I´m going to change that. This is going to be my sketchbook where I´m going to spam some test and other personal projects related to organic modeling. like I said I´m a noob…