I´m doing almost 100% envy stuff and props but I always wanted to learn more about character modeling. I never had time to do character stuff but now I´m going to change that. This is going to be my sketchbook where I´m going to spam some test and other personal projects related to organic modeling.
like I said I´m a noob when it comes to model anything that lives and breaths so any links, tutorials and C&C are more than welcome.
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Making of can be found here: http://kimmok.siteground.net/lfi03.html
Here is the color version:
And this is a more stylize test:
I'm not so great at anatomy, so I can't give any pro tips.
Niin ja joo, m
That's not going to help you improve though, so I'll offer some small crits.
The pores and raised bumps seem too deep/protruding. Dial the Displacement/Normal down a little, or tone it down on the sculpt itself if the issue lies there.
Additionally, the hair seems to sit kind of unnaturally. I don't know much about Fibermesh, and I too have this issue when attempting it on a large scale, so I unfortunately cannot help much.
I assume you've been referencing Yuri Alexanders' tutorials?
Anyway, great work, and I look forward to seeing more stuff from you, character or otherwise.
Some of the details seem a bit off, though. (e.g. the philtrum cutting very low into the lips, nostrils )
Also the smile looks a bit strange and is too local.
I did a quick google search and suspect you might have been fooled by light and shadows of the photographs a bit.
The likeness isn't spot on, but certainly there.
What did you use for the eyes? The reflection makes them seem like they might be simple spheres.Eyes have a little additional hill at the lens.
Had a look at your making of page.
While the head looks good from the front and textured, the 3d model has definitely some problems. Still not bad at all, especially for a first,but you clearly relied a lot on the front shots and tried to line up the forms from what you saw, without completely understanding them. So that's where your lack of experience is showing a bit.
@DWalker I used a lot of time with that area and it was hard to get it to match. Good points there!
@Noren Thanks for the feedback! I´m trying to pay more attention into those things. I modeled eyes like they should be in the real world but I think the shader or lighting killed that feel. I´m also going to model the head better next time and like you said I used too much effort for the front view.
@BagelHero Thanks! Yep, I went too far with the bumbs on the skin. I used Hair&Fur for the hair but I´m going to look that fibermesh in my next project. Looks really nice way to do hairs!
@jamiemurphy Thanks!
@FourtyNights Thanks! Kiva huomata, että suomalaisia täälläkin pyörii