I´m doing almost 100% envy stuff and props but I always wanted to learn more about character modeling. I never had time to do character stuff but now I´m going to change that. This is going to be my sketchbook where I´m going to spam some test and other personal projects related to organic modeling.
like I said I´m a noob when it comes to model anything that lives and breaths so any links, tutorials and C&C are more than welcome.
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Making of can be found here: http://kimmok.siteground.net/lfi03.html
Here is the color version:
And this is a more stylize test:
I'm not so great at anatomy, so I can't give any pro tips.
Niin ja joo, m
That's not going to help you improve though, so I'll offer some small crits.
The pores and raised bumps seem too deep/protruding. Dial the Displacement/Normal down a little, or tone it down on the sculpt itself if the issue lies there.
Additionally, the hair seems to sit kind of unnaturally. I don't know much about Fibermesh, and I too have this issue when attempting it on a large scale, so I unfortunately cannot help much.
I assume you've been referencing Yuri Alexanders' tutorials?
Anyway, great work, and I look forward to seeing more stuff from you, character or otherwise.
Some of the details seem a bit off, though. (e.g. the philtrum cutting very low into the lips, nostrils )
Also the smile looks a bit strange and is too local.
I did a quick google search and suspect you might have been fooled by light and shadows of the photographs a bit.
The likeness isn't spot on, but certainly there.
What did you use for the eyes? The reflection makes them seem like they might be simple spheres.Eyes have a little additional hill at the lens.
Had a look at your making of page.
While the head looks good from the front and textured, the 3d model has definitely some problems. Still not bad at all, especially for a first,but you clearly relied a lot on the front shots and tried to line up the forms from what you saw, without completely understanding them. So that's where your lack of experience is showing a bit.
@DWalker I used a lot of time with that area and it was hard to get it to match. Good points there!
@Noren Thanks for the feedback! I´m trying to pay more attention into those things. I modeled eyes like they should be in the real world but I think the shader or lighting killed that feel. I´m also going to model the head better next time and like you said I used too much effort for the front view.
@BagelHero Thanks! Yep, I went too far with the bumbs on the skin. I used Hair&Fur for the hair but I´m going to look that fibermesh in my next project. Looks really nice way to do hairs!
@jamiemurphy Thanks!
@FourtyNights Thanks! Kiva huomata, että suomalaisia täälläkin pyörii Harmi kuulla, että koulutuksen taso on mitä on. Itse olen opetellut kaikki enkä ole mitään alan kouluja käynyt ellei autoasentajan tutkintoa lasketa Itseopiskelussa ei ole mitään muuta vikaa kuin se, että pitää jaksaa tehdä treeniä ja hyppiä välillä pois mukavuusalueelta. Odotan innolla postailujasin tänne!