Astro, yeah I usually play on either [STZ] or [VZ] servers. Typically just those two. They are smallish 16~20 player servers and the people are very nice. STZ has somewhat strict rules about cursing and camping which are good to filter out the real trouble makers. My name ingame is always just "JerryP" and I am typically…
i was creating a weapon for my portfolio and when i created this barb wire (it is 3 sided cylinder copied over one another and joined then use a curve wrap deformer on it) this was the way i created uvs for it. i was wondering if there is a more efficient way for uving the barb wire as this way of uv mapping with 8 or 16…
So here is my problem. My problem is the areas circled in red. I just haven't been able to get them to render clearer. I have tried adjusting the cage and raising the quality but nothing has worked. I don't think that raising the ray count more will help. I just think that it will make the blue area better. I currently am…
Hi, can anyone explain how to get a perfectly clean hole in the side of a cylinder using as low geometry as possible? It's to be subdivided and I'm having some issues with deformations. What I've been doing so far is selecting 4 'square' polys, producing an 8 edged vertex in the centre and then chamfering and spherisizing…
Thought I might post this since i've over the years seen this pop up. Ever had a problem with mirrored bakes in UDK not working as they should? It's Autodesks fault. It finally appeared in the 2014 3ds max help that there is a known limitation in the FBX exporter such that for a mesh to export tangents and binormals the…
Hello. Below you can find 2 snapshots. One from UNITY and one from QUIXEL. Maps are exported by quixels "Exporter" in metalness workflow. -16 bit -.tif Can somebody help me get the assets look the same? Not sure what is wrong. Let me know if you have any questions about settings? link to asset optimised for Unity below (I…
This is my first attempt at hand painting a texture, this will be titable, I want similar look like wow , I have read the forums and looked at some of the tutorials, but I am just making sure I am heading the right direction. Only two in middle have been done. Any crits would be appreciated . I am using GIMP as a painting…
max 2010 win 7 rc Hi First AO bakes with mentalray. I am very impressed with the quality. Only I have grain stripes and splotches over the bake. I thought this was the element settings so I put them up to 100 samples and increased MR's sampling to 4/16. Took a while but you can see the result below with the local dirty…
Out of curiousity, if you create a new image file in Blender for texture painting and you pack the image file with Blender. What file format does Blender pack it as? I noticed the pack as png in the uv editor but for a new image file created inside blender, does Blender pack it with a custom file format? I now work with…
Hi Polycounters , I'm currently working on a big environment project which is to make the whole Castle of Hogwarts and the near landscape. I'm going to try to use the minimum as possible textures. I'm thinking about 1 total 4096 pixels ( 16*1024 ) for the whole thing. Maybe less. It's clearly going to be a hard tiling work…