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Asset looks different in Unity and in Quixel suite.

polycounter lvl 4
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3dcaster polycounter lvl 4
Hello.

Below you can find 2 snapshots. One from UNITY and one from QUIXEL. 
Maps are exported by quixels "Exporter" in metalness workflow.
-16 bit
-.tif

Can somebody help me get the assets look the same?
Not sure what is wrong. 
Let me know if you have any questions about settings?

link to asset optimised for Unity below (I flatened A and NM to JPG)
(metalness with gloss is in .tif fiie)
https://ufile.io/eesak

QUIXEL

UNITY

Replies

  • Donny
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    Donny polycounter lvl 7
    I havn't opened the file, but it looks like a normal map issue to me. I will check it out as soon as I can and let you know :)
  • Donny
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    Donny polycounter lvl 7
    Works fine for me. Did you make sure the normal map setting is changed to "Normal Map" in the texture settings?

    Also, you might want to look at using better compression for your maps; 128MB is pretty large! Consider using a .png or .tga file :) Hope this helps!

    Edit - Whoops, new to this forum, not too sure how to embed the image properly
  • 3dcaster
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    3dcaster polycounter lvl 4
    Hello All. Thanks for reply. Normal map was fine from the beguining i guess.  
    I also opened the the asset in another project and it actually works fine. 

    That beeing said I understand  that the fault is somewhere in unity settings (not in asset).
    Might it have something to do with Linear colour space?
    Do you have any idea where I should look for? do you need any snap shot of my settings?

    I am much oblidged for help, have a good weekend
  • Donny
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    Donny polycounter lvl 7
    I'm not too knowledgeable about all the unity graphics settings but I'll try my best to help. 

    Perhaps you could try switching your camera to deferred if it isn't already? 
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