Hi, can anyone explain how to get a perfectly clean hole in the side of a cylinder using as low geometry as possible? It's to be subdivided and I'm having some issues with deformations.
What I've been doing so far is selecting 4 'square' polys, producing an 8 edged vertex in the centre and then chamfering and spherisizing the result. I then extrude the resulting poly inwards to produce the hole and add the control loops to tighten the edges. I'm working on a 16 side cylinder.
ps I'm using 3DS Max
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Hope that makes sense- I've used this technique quite a lot on my recent model cos it gives a really clean result on curved surfaces without having to bollean and rebuild the mesh.
~P~
Praxedes- I understand what you mean. Saw a similar tutorial a while back but didn't get great results (though I think I was trying it with a low poly shape so I'll give it another go). Instead of deleting the faces and merging the circle they used the circle as a guide to align the existing vertices of the model (using edge or face constraint).
ps. I can't see my images posted above, only crosses, anyone know what setting I need to change?
Also about your images, you need to link directly to the image instead of the page containing the image.
Ie. do you do all the modeling at a low poly level and then subdivide down to the end level and then cut in any holes at the end? I still feel like a beginner at this and it's got me confused.