well I fixed some plumbing, which I loathe doing , but there was water leaking down the walls, so had to be done. Never underestimate how much fun using a pipe cutter is :0Also had ro replace the bathroom sink taps cartridge, which was fun
Hello everyone, In Blender, how can you change the draw pattern of the bezier curve from circular to rectangular or cube. Essentially trying to get the same effect you get in 3d Coat's "2D Paint" function to quickly sculpt out rickety wood bridges and structures. Below image of how I am currently able to draw geometry…
Working on a realistic scene (think Uncharted 4). Started with a base mesh, and the high poly is in process. I know how to retypologize/bake normals/etc. But I'm not sure how much detail I should put in the high poly version of the asset. Is this detailed enough or should I keep going? I could def add in lots more detail,…
For instance I have Solid A and Solid B doing height blend. How can I add a subtle gradient to solid B to sink it beneath Solid A at one side ? I see gradients in mask stack but how can I multiply that gradient over layer height? Also why a height blend of just two layers in 4096 texture is so slow and unresponsive ? Does…
So after 2,5+ years of studying 3d I got a job in the industry and can make some ok stuff. But until this moment what I was mostly doing is using blueprints or good references and modelling very closely to them. The only thing I did myself was this crossbow and vials and I'm not thrilled with results + the process was…
Hey Peeps! Wanted to ask your opinion, how do you think what is the process of making floating geometry for Doom Eternal? Do they model by hand those bedeled Hard Surface floaters and bake that into normal, or using some sort of Ndo tool, to fast create beveled shapes? For the best explanation, please watch this piece of…
Hello, any help with this has my thanks, I'm currently thinking up ideas of a scene to do as an environment piece in UDK. I want to have a robot in a room interacting with objects in the room but I want them to spawn in. I'm just not sure how to set all this up, the robot would then pick up the tube and place it in a…
After watching Quixel tutorials in youtube and browsing the web, I am still at a lost on how to do this. This will be my first time using Quixel for texturing. I polypainted in Zbrush and able to baked out the color vertex into my low poly using Topogun to use as my color ID for Quixel. I also have a separate polypaint in…
For some reason, by default, the color for UV shells that are pinned in the UV Editor in Maya is bright sky blue with the wireframe also being bright blue. It's extremely hard on the eyes to see this wireframe because it's blue on blue. Anyone know how to change that bright blue color of the pinned UV mesh? I'd even settle…
This is my first post on poly-count (so if this kind of post is already there please do let me know ). I have been trying to do some topology practices in free time. trying to do sub-d modeling in a weird way to build up more fast and better techniques .Basically to know how much do i know hard surface . lets cut to the…