After watching Quixel tutorials in youtube and browsing the web, I am still at a lost on how to do this. This will be my first time using Quixel for texturing. I polypainted in Zbrush and able to baked out the color vertex into my low poly using Topogun to use as my color ID for Quixel. I also have a separate polypaint in Zbrush, material color and patterns for my model....I wanted to use Quixel to get the material texture for the clothes in my character (leather, cotton, wood etc)...how do I apply my actual "diffuse" color/patterns into the quixel workflow?
Any explanation, link, tutorials, is greatly appreciated..sorry for the noob question
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just add it to a layer in photoshop, it will be added inside the ddo stack as well.
sorry if I'm misunderstanding the question
Sorry if my question was a bit confusing...but yeah, I wanted to add color and patterns/decals not created in DDO..
Just think of it as a contribution to photoshop, you can still use photoshop the same way as you always have.
Thanks for the heads up!
This is true for the 2.0 beta and I think 1.* versions of the Suite as well. For legacy dDo you have to put it in a special place as mentioned above.
I am using Quixel 1.8 and PS CC 2015...any input or suggestion to get a decent base layer?