Working on a realistic scene (think Uncharted 4). Started with a base mesh, and the high poly is in process. I know how to retypologize/bake normals/etc. But I'm not sure how much detail I should put in the high poly version of the asset. Is this detailed enough or should I keep going? I could def add in lots more detail, but I don't want to be wasting my time plus my materials (using substance) will have normal maps as well. Still new to modeling so feedback on that is welcome as well.
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Replies
When sculpting, you can keep an'eye on your polycount and let it be a bit higher than the total number of pixels of your target texture.
I hope that was a useful answer!
Cheers!
I would add longer roots to the mesh tho because you want some leeway in case the terrain isn't completely flat where you put it.