Hello everyone,
In Blender, how can you change the draw pattern of the bezier curve from circular to rectangular or cube.
Essentially trying to get the same effect you get in 3d Coat's "2D Paint" function to quickly sculpt out rickety wood bridges and structures.
Below image of how I am currently able to draw geometry using the bezier Curve showing it's circular form, as opposed to a rectangular form I am looking to achieve.
What I want to achieve (screen cap from 3D Coat) in Blender: below
Replies
Jepp and you need to create the object to select it.
Step #1. Create a Bezier Curve and a Bezier Circle.
Step #2. Modify the shape of the Bezier circle to match the shape you want by selecting the circle > press V > Free, to openly modify each handle to create the desired shape. Once completed go back to the Bezier curve > object data Properties > Geometry > Bevel > and now select the Modified Bezier Circle created just now to change the shape.
Note: (make sure to draw in orthographic snapped to an axis for unified drawing on the axis.
Step #3. Convert to mesh from curve in Object menu once finished drawing