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How Id Software makes normal map floaters

polycounter lvl 10
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Wozner polycounter lvl 10
Hey Peeps! 

Wanted to ask your opinion, how do you think what is the process of making floating geometry for Doom Eternal? Do they model by hand those bedeled Hard Surface floaters and bake that into normal, or using some sort of Ndo tool, to fast create beveled shapes? 

For the best explanation, please watch this piece of the review of Tech Id 7 engine: 

https://youtu.be/UsmqWSZpgJY?t=365

UPD: Don`t know why it don`t attach to the time: the tasty thing starts from 6:05

Will be glad to hear all of your opinions, and how would you go for those shapes if you need to make a ton of such for game. 

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