For instance I have Solid A and Solid B doing height blend. How can I add a subtle gradient to solid B to sink it beneath Solid A at one side ?
I see gradients in mask stack but how can I multiply that gradient over layer height?
Also why a height blend of just two layers in 4096 texture is so slow and unresponsive ? Does it depend on image resolution I drop to solid layers?
Replies
Sorry about the long wait on a response here! What are the system specs you're running? That'll help me figure out what's going on with slowness. With regard to gradients, a mask can be used in conjunction with layer blending to produce the effect you're looking for by experimenting with different blend strengths until you get the desired result.