Hi , Here is the evolution of my Brick wall for a school work ..... I want to thanks the guys who makes this tutorial :D It really help me a lot , so thanks guy :) http://eat3d.com/forum/tips-tricks-and-free-videos/creating-detail-alpha-zbrush If you have some advice for the last wall , it would be nice. Thanks First shot…
Hi, I'm getting a strange issue where upon bringing my published substances into Unreal Engine I seem to selectively lose texture resolution only on certain parts of my texture map. For example: This is the texture in substance designer and it looks fine, when I export the bitmap directly from substance designer into a…
Hey guys, I have 2 things that I haven't been able to figure out in the UDK: - Anyone know how to remove the vignette effect that is darkening the corners of the frame? I've searched everywhere but have seen no reference to it. - Is there any way to set the UDK to launch directly in fullscreen mode at my desktop…
Plush is probably not the best choice for (detailed) photo scanning, as the deeper parts between the hair are obscured pretty quickly when you change your position and you'd need a crazy resolution to scan the actual hair. The overall falloff/fresnel effect caused by this might not matter that much, but could still play a…
You can set those resolution spinner to the values you want, click OK, then in the Options menu click on Save Current Settings as Default which should restore your settings the next time you open the Edit UVW window. I use this to remember the window position and size on my 2nd monitor, among other things. It doesn't…
I'm having an issue working with Ddo. I made a material from 4k source files and set the work settings to 25% of that resolution and a texel density of 512. After I finished the material I went and re-rendered the project at 100% res and a lot of the layers in my material are changing significantly. First picture is what…
[FONT="]Come join the team that creates logos and packaging for our video games! Your work should have high added graphical value and promote the brand image of our future benchmarks.[/FONT] [FONT="] [/FONT] [FONT="]Your mission:[/FONT] [FONT="][/FONT][FONT="][/FONT] [FONT="]Working under the…
Hi everyone! I am not really a tech savy person so if I am not really sure if the stationary shadows are suppose to act this way? For my scene all the meshes are stationary, including my directional light and sky light as well. So is there a way to fix this resolution change or is it a engine thing that can't be fixed when…
Hello, Once I change the resolution from 256x256x to 2k, the texture gets so ugly and sharp. Why is that? How do I solve the issue? 256x256: 2k: It doesn’t matter if I start with 2k parent size, or change it later. Always when the texture is high-res, the texture gets so sharp and pixelated. And it also happens with other…