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[UDK] Tileable brick wall evolution

Snedgel
polycounter lvl 6
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Snedgel polycounter lvl 6
Hi , Here is the evolution of my Brick wall for a school work .....

I want to thanks the guys who makes this tutorial :D
It really help me a lot , so thanks guy :)

http://eat3d.com/forum/tips-tricks-and-free-videos/creating-detail-alpha-zbrush

If you have some advice for the last wall , it would be nice. Thanks


First shot

wall4.jpg


Second shot

wall3.jpg


Third shot

wall2.jpg


Final shot

wall1.jpg

Replies

  • Oniram
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    Oniram polycounter lvl 17
    Oh man. sweet turnout. glad you enjoyed the tut. regarding your texture i would say lower your cavity map a bit. you've got a lot of white streaks goin on with some blurry rock/dirt-ish details underneath. id say revisit your base, work it up nice as a diffuse (without AO or anything like that) and then start adding in your lighting/volume layers and adjust accordingly. nice that you've given it a go a few times. keep at it.
  • Darkleopard
    That looks great. Im going to check that tutorial out when i get a spare moment. Thanks!
  • Macattackk
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    Macattackk polycounter lvl 7
    nice thats a really awesome tutorial. I feel like your highlights are a little too much, makes it feel kinda plasticy but otherwise looks pretty good
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