Hey guys, I have 2 things that I haven't been able to figure out in the UDK:
- Anyone know how to remove the vignette effect that is darkening the corners of the frame? I've searched everywhere but have seen no reference to it.
- Is there any way to set the UDK to launch directly in fullscreen mode at my desktop resolution? I can't see any way to control graphical settings and currently it just loads in windowed mode, if I press alt+enter to fullscreen my desktop gets screwy when I quit and return to windows (forcing me to reboot).
Thanks!
Replies
2. if you are talking about the editor.. it should just launch full screen anyway. dont know why it wouldnt. if you are talking about your level.. i am not 100% sure but that may be dealt with through some of the .ini files. if you just want to test your level out you can open frontend and change the launch resolution there.. but other than that im not sure.
1) No, I'm not talking about SSAO, SSAO controls ambient occlusion and is unrelated. I'm talking about the vignette effect, it reduces the brightness of the image in the corners compared to the image center. It is subtle, but once you notice it you will see it is there. http://en.wikipedia.org/wiki/Vignetting
2) Yes, I am talking about the editor. Strange that it launches in fullscreen for you, I have used the UDK in 3 different contexts: 1) At home, making my own environments 2) At 2 different professional game studios. Every time I have used the UDK, launching the game (both editor mode and PC mode) launches in a window. I have never seen it launch in full screen mode. Does anyone know which .ini files control the graphical settings for the UDK?
Thanks!
the other stuff i donno.