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Unreal Engine 4 - Stationary shadows seems to change resolution when the camera moves out and in

Hi everyone! I am not really a tech savy person so if I am not really sure if the stationary shadows are suppose to act this way? For my scene all the meshes are stationary, including my directional light and sky light as well. So is there a way to fix this resolution change or is it a engine thing that can't be fixed when dealing with stationary shadows? Attached are the pics of what i am encountering. 

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