I'm having an issue working with Ddo. I made a material from 4k source files and set the work settings to 25% of that resolution and a texel density of 512. After I finished the material I went and re-rendered the project at 100% res and a lot of the layers in my material are changing significantly.
First picture is what it looks like at 25% / 1024px and the second is what I get when I render again at 100% / 4096px. Don't mind the tiling difference I just ahd different view options set in 3DO between the 2 pictures.
Is this how I should export Ddo to work? I was assuming I could work at a small scale and just non-destructively export at full res with no problem and it's a good bit slower working at 2048 and up. I'd appreciate any help!
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And no this is definitely not the way it is suppose to look, just now i tried to recreate the error, but it looks fine on my end.
Project files are here, I appreciate you taking a look!
https://www.dropbox.com/s/dlwa4v6dqywrgvh/bricks.zip?dl=0
no it is the correct way of doing it i thought maybe you have the preview res set at something lower.
But i will take a look at the project and will let you know my findings
I have asked Synaesthesia to take another look. Maybe he has a better soloution for this.
Of course i cannot see the work resoloution anymore. So this will probably only stay a guess.
Thanks!